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Amarillo Engine

The new 3D Game Engine under CITM development

Amarillo Engine

The new 3D Game Engine under CITM development

Key Features

Scripting Capabilities

Our scripting system is built on the foundation of C#, providing a familiar and robust language for game developers. You can create, modify, and manage scripts effortlessly, thanks to the seamless integration of the ImGuiTextEditor. This user-friendly interface makes coding a breeze and facilitates a smooth development experience.

The scripts you create are compiled into dynamic link libraries (.dll), enabling efficient execution and runtime flexibility. This compilation process ensures that your scripts seamlessly integrate with the game engine, allowing for real-time updates and changes without the need for a full application restart.

Controls

Developers

Eric Luque Romero Marcel Sunyer Caldú
Eric Luque Marcel Sunyer

Screenshots & Videos

Screenshot

Frustrum Culling Gizmo Showcase
Scripting System

This project is licensed under an unmodified MIT license. Check LICENSE for further details.

Project Github Repository: https://github.com/MarcelSunyer/AmarilloEngine